Small games made over the years, mostly in the early 2000s. All free to download.
This is the old Doc Freeware section, brought back from the archives. Everything here was written by Doc Entertainment (Mike, and sometimes Paul) for fun. The downloads are the original Windows builds — old executables that may or may not still run on a modern machine, preserved here for posterity. Click a screenshot to view it full size.
Jump to: D:CO · Hover Tanx · Great Uncle Worm · War of the Adepts · War of the Adepts 2 · Wolf T · Wolf 2 · Fission Frenzy · GSA Trivia · Avalanche PC · Classic software · Unfinished projects
An online turn-based strategy game, a cross between Starcraft and Advance Wars. Five hundred years in the future, mankind flees a ruined Earth; the pioneer ship Restoration wakes from hibernation to find a habitable planet in the Centaurian system. Easy to learn but hard to master, with two unique races, multiple tilesets, and a central server with chat, a game browser, and ranked ladder maps for online play. A campaign mode with hero units was planned.
A challenging side-scrolling tank game. As part of the secret Hover Tanx organization, you pilot a hovering tank to take out terrorists across deserts, mountains, cities, exotic islands, and more. Version 1.2 (Feb. 2005) has 14 levels and 7 bosses, with underwater and city level types, demo and options modes, and game cinematics.
A snake game with a twist (pun intended): your worm moves in a full 360 degrees instead of just 90-degree angles. Inspired by the TI-83 game (not by Doc Entertainment). Customize difficulty, speed, controls, and arena size, with a bonus multiplier for harder settings. Modes include Standard, Endless, Shrinking Arena, The Diet of Worms, Dagger Drop, and Survival. Version 1.4 (Dec. 2004) adds music, sound, and saved settings.
An online RPG inspired by the Game Boy Advance game Golden Sun, made for Mike's site Golden Sun Anonymous. Players log into a central server, chat, and arrange battles; each battle opens with a race through a maze for a stat boost. Combat faithfully recreates Attack, Psynergy, Djinn, and Summons, with more characters than the original and two new elements (Dark and Heart). Features an online town, mini-games, a single-player mode with a quest editor, and a hidden Easter-egg checklist. The server is no longer maintained.
The intended sequel to War of the Adepts, meant to add an integrated single-player mode, better graphics, and more game-realistic battles. The project was never finished, but enough was built for a good-looking town-exploration demo.
A variation of Wolf 2 where you use your typing skills instead of your mouse to kill enemies and save the farm animals. A fun way to practice typing, ranging from easy to difficult, and it ships with a level editor for making your own levels, words, and bosses. Version 1.3 (Oct. 2004) has 22 levels.
A simple but surprisingly addictive game: save the farm animals (right-click) and kill the wolves and bandits (left-click) before they get the animals. Spans four worlds, each with about four levels, a boss, a bonus level riffing on a classic arcade game, and a humorous intermission. Comes with a full level editor.
A fast-paced action game based on the Fusion Frenzy demo that shipped with the Halo Game of the Year Edition for the Xbox. Jump and duck under obstacles to avoid getting hit — last one standing wins. Includes a single-player mode against AI opponents and an online multiplayer mode.
A simple trivia program with a Golden Sun theme, made for Mike's site Golden Sun Anonymous. Includes an easy-to-use engine so you can write and save your own trivia for others to play.
The original download has not survived in the archive.
A simple game based on the TI-83 game of the same name: you're a man caught in an avalanche who must dodge falling blocks of ice for as long as possible. Includes high-score saving.
The original download has not survived in the archive.
Earlier games that were largely forgotten as the tools got better. No downloads survive, but here's what they were:
Doc Entertainment's very first game and a prequel to the Wolf series: bandits escape prison and take hostages, and you have to kill the bandits and save the hostages. No bosses or bonus levels, and it ran too fast on faster machines, but it was good experience.
Made about a year after Bandit and still a favorite among Doc Entertainment regulars. Four worlds, each with a bonus level (a conveyor belt, a claw game, a ladder climb), intermissions, and a tough final boss whose limbs and floating head you had to destroy — all without letting the farm animals die.
A two-player head-to-head space shooter. Players face off from either side of the screen; when you die you come back with bigger lasers to even the odds, and a hyperspace option lets you warp out of a jam — if you time it right.
A few of the literally dozens of games that never quite got off the drawing board (or out of Mike's math notebook):
Doc Entertainment's first attempt at an RPG, in fall 2001, built on the simple "America Quest" engine. Much of the art was borrowed from Pokémon and Zelda, which is why the screenshots look familiar. It was abandoned for Hover Tanx, but the War of the Adepts engine grew out of the America Quest engine.
A brutally hard mini-sequel to Wolf 2, made in summer 2001 at friends' request. Bandits fired tiny bullets at the farm animals, S-Wolves unleashed radioactive howls, and bandits could turn their backs to dodge and reflect your fire. Only one world (four levels), but some ideas carried into Wolf 2: The Last Stand.